I’m Ariel, an architectural visualization artist. I make images of buildings — often before they’re built — for architects, developers and designers. Modeling, materials, lighting, rendering, and the post-production that ties it together. From a rough concept study to the final marketing shot.
Most of the work lives right between architecture and computer graphics. A lot of it comes down to one question: how does light actually behave here? Getting that right — physically and to the eye — is the part of the craft I care about most, and it’s what keeps pulling me toward the technical side.
That side turned into a practice of its own. I study software engineering and build small tools around the visualization workflow — render pipeline automation, image processing, asset management. The Lab is where those experiments live, and the blog is where I write down what I figure out along the way.
Archviz is still the core of what I do; the engineering extends it. Honestly, writing software has made me a better artist — and the reverse is just as true.
What I work with
- Visualization — modeling, look development, lighting, rendering, post-production
- Graphics — color pipelines, PBR materials, camera and lens behavior
- Software — Python and web tooling, Linux, automation, image processing
If you’d like to work together, see the contact page.